The Jutsu Profile Character Information Character Name: Ryuu Kagami Character Tier: 3-1 Character Application: Ryuu's App
Jutsu Taijutsu: Adept Ninjutsu: Expert Genjutsu: Untrained Strength: Expert Agility: Adept Endurance: Master
Chakra Capacity: Master Chakra Efficiency: Beginner Weapons Mastery: Expert Fuuinjutsu: Untrained Medical: Untrained Summoning: Untrained
Jutsu
- Personal Jutsu:
Jutsu name: Coral Palm (珊瑚手, Sangote) Jutsu Rank: D Jutsu Type: Ninjutsu/Taijutsu Jutsu Description: A trait of Isobu’s jinchuuriki, a solid blow can cause a large formation of coral to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body. The coral is hard, but brittle, and a solid attack of higher tier than D rank will shatter it, ending the effect.
Jutsu name: Coral Armor (珊瑚の鎧, Sango no Yoroi) Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: Ryuu causes especially dense coral to grow on himself, encasing areas on his body like his limbs and torso in solid armor. The armor resists the impact of attacks of equal tier, but will be shattered after withstanding the impact of a B-rank or higher-tier attack.
Jutsu name: Coral Claw (珊瑚の爪, Sango no Tsume) Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: Ryuu causes especially dense coral to grow on himself, encasing his hands in movable coral gauntlets that possess sharp claws on the end of them. The coral is just as solid as his Coral Armor, and it protects his hands just as effectively while still allowing him to use taijutsu.
Jutsu name: Coral Spike Bullets (珊瑚釘弾, Sangoteidan) Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: Ryuu generates sharp spikes of coral from somewhere on his body before firing them. This technique can be used with or without other coral on already present on his body. For example, he can grow them off his Coral Armor to fire in all directions at once or he can grow them on his Coral Claws and fire them in a straight line.
Jutsu name: Nativity of a Sea of Coral (珊瑚海降誕, Sangokai Koutan) Jutsu Rank: B Jutsu Type: Ninjutsu Jutsu Description: By spreading many polyps of coral around the area, it clings tightly to the terrain, growing and multiplying at a tremendous pace. When it encounters a person or other life form, the coral will begin to grow around them and encase them. The coral is just as strong as in the Coral Armor technique, and must be shattered by a B-rank or higher attack.
Jutsu Name: Three Tails Chakra Cloak Version I Jutsu Rank: C Jutsu Type: Bijuu Jutsu Description: Grants a Speed + Strength + Chakra Capacity boost (1 level), minor damage reduction, tails start showing and your physical form is still visible through the chakra. By calling on the chakra of their Bijuu the Jinchuuriki Forms a dense shroud of chakra around the jinchūriki. The shroud, a translucent red with bubbles of chakra (reminiscent of boiling liquid) forming all along it, provides a degree of physical protection, but can also harm the user if used to a certain extent. The physical changes experienced in the initial transformation become more pronounced in Version 1 forms. The shroud that encompasses the jinchūriki vaguely resembles the corresponding tailed beast; paws of chakra form around their hands and, in the case of Gyuki, chakra-horns form on his head. Because chakra is malleable, the shroud can extend beyond the reach of the jinchūriki, often used to create chakra-arms that allow them to interact with their environment.
Jutsu Name: Three Tails Chakra Cloak Version II Jutsu Rank: B Jutsu Type: Bijuu Jutsu Description: Grants a Speed + Strength + Chakra Capacity + Endurance boost (1 level), Moderate damage reduction. Using the jinchūriki's body as a sort of endoskeleton, a dark red, nearly black layer of chakra envelops them. The physical manifestations of the corresponding beast that are vaguely present in Version 1 states become far clearer in Version 2, in a way fully reproducing the beast in miniature: muscle mass increases and beast-specific attributes such as shells and ears become clearly defined. Because the shroud forms so tightly around them, features of the jinchūriki may be identifiable in Version 2, such as the hat and furnace that Han wears. Entering Version 2 creates a great deal of energy, producing craters beneath the jinchūriki and destroying any restraints that might have been placed upon them beforehand. Strength, speed, and chakra are once again increased beyond the levels of the previous forms, the shroud remains a reliable defence against attacks, and other features, such as chakra-arms, are still accessible. It is even possible for the jinchūriki to create chakra-bones around themselves. Duration: 5 Posts (Ups to 7 posts when you get Partial transformation)
- E-rank jutsu:
Jutsu name: Body Replacement Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. Despite it being a basic ninjutsu taught at the Academy, it is seen as a useful art that can be applied in variety of situations as it allows for a swift getaway from danger. The technique even allows a restrained shinobi to escape capture. This technique can only be used 4 times per thread.
Jutsu name: Clone Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Jutsu name: Enclosing Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: Using this technique, a wide variety of objects and even living things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll which would activate and try to hit anyone that tried to read the scroll upon opening it. To save chakra, instead of sealing a nature element into a scroll that was created through chakra, one could just use pre-existing nature elements, like water from an ocean, and seal it within the scroll. Though a scroll is the most common use of sealing something, as demonstrated by Ajisai in the anime, this technique can be used to seal things into a small sheet of paper too.
Jutsu name: Unsealing Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: A technique used by shinobi to unseal what was sealed within a scroll, or in the anime, a sheet of paper.
Jutsu name: Tree/Wall Climb Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics. This is evidenced when a user was able to attract a kunai thrown his direction to his feet and then throw it at an enemy by kicking the kunai while releasing his chakra's hold on the kunai.
Jutsu name: Water Walking Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And, as noted by some, the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying. It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Jutsu name: Transformation Technique Jutsu Rank: E Jutsu Type: Ninjutsu Jutsu Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus, the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is not always successful.
- D-rank jutsu:
Jutsu name: Body Flicker Jutsu Rank: D Jutsu Type: Ninjutsu Jutsu Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. A puff of smoke is occasionally used to disguise the user's movements. Other elements or substances can be used instead to distract the opponent.
Jutsu name: Hidden Mist Jutsu Rank: D Jutsu Type: Ninjutsu Jutsu Description: The Hidden Mist Technique is a speciality of the shinobi from Kirigakure, where one causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra — which will effectively hide the user from the dōjutsu.
- C-rank jutsu:
Jutsu name: Water Clone Technique Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert to normal water.
Jutsu name: Water Prison Technique Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. A Hyuuga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Jutsu name: Water Release: Gunshot Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body.
Jutsu name: Water Release: Starch Syrup Capturing Field Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: The user expels high viscosity water to cover the ground. This stream of sticky liquid can be used to form an adhesive trap that will inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, giving the user an advantage on the battlefield. The normal scope of this technique is normally just a few meters, but it is possible to make an entire pond of starch syrup. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.
Jutsu name: Water Release: Wild Bubble Wave Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Jutsu name: Water Release: Wild Water Wave Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: The Water Release: Wild Water Wave is a basic Water Release technique which has many variations. Water gushes from the user's mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount of chakra one releases.
Jutsu name: Water Release: Heavenly Weeping Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.
Jutsu name: Water Release: Water Gliding (水滑る, Mizusuberu) Jutsu Rank: C Jutsu Type: Ninjutsu Jutsu Description: A technique that allows the user to swim through water at a high rate of speed, as though gliding through it.
- B-rank jutsu:
Jutsu name: Water Release: Exploding Water Colliding Wave Jutsu Rank: B Jutsu Type: Ninjutsu Jutsu Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
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